 PVP GUIDE
Hey all, so as you know--or in case you do not, somehow?--this is a Fate game! Congratulations, you've made it. Since this is a Holy Grail War, though, that means people will be fighting and people will be dying. You need to be okay with the dying part (it is literally a rule), characters are going to die, this is essentially a murdergame, played a bit loosey goosey. That said, you might be wondering how fights take place.
A PRIMER
Not every encounter results in death; there are plenty of canon examples of draws, skirmishes that resulted in retreat, scouting, and the like. If there are elements that you feel require mod supervision/attention by all means alert us, but battles that don't end in permadeath can be discussed entirely amongst players at your leisure.
The mods will arbitrate battles that occur on Death Days and/or result in death. These are actually not mutually exclusive and the former will take place when the combat phase of the game begins in earnest. As opposed to a specific Death Day that happens same time every week, there will be a day that will be chosen at random (mod life permitting). Death weeks will run bi-weekly (every two weeks) and will involve rng elements for a tailored pool of outcomes. The tailoring is the important part, so that many factors can be accounted for including power, skills, noble phantasms, upsets, etc. for combatants. After the outcome is determined, you are free to thread to your shounenesque melodramatic's hearts content!
To be clear again: you, as players, may have as many battles between yourselves as you like without needing to alert us or ask for permission, even before combat phase commences! And death days aren't the only times someone has to die; if you want to die at another point, you're more than welcome to. We'll only roll out the carpet if you ask us to for whatever reason OR if it's death day, in which case, we're coming for you.
But this is the big thing. Contrary to the name of the Double-Ds (;3c), you do not necessarily have to die. Death Days are really just mod-mandated-and-supervised encounters where something of consequence takes place. We do not want to force people into contrived death scenarios where they may not even be IC for your characters at the time, war be damned, and risk eliminating interesting developments and possibilities like alliances, for instance. However, you must engage with the PVP elements of the game if you're rolled for D-Day, and something must happen. Death, injury, an understanding. Something.
THE DEAD ROLL POOL
If a Servant and/or a Master go out on the street, especially at night, they may be automatically be entered into the Roll Pool, and absolutely will for a death day, unless there is a reason why they should not. (Like preventative magecraft or Presence Concealment, for instance) While it may be much safer to remain indoors, it is not absolutely safe, depending on one's measures, so do not take necessarily take it as given. Let's not forget the Cu house crash. You may very well get attacked or even die at home.
On an ordinary day, those in the pool can ask us to assign them a random encounter from another Master/Servant (who agrees), if they don't have any plans otherwise, after that, what you do is up to you. You might also encounter some sort of mod random event. Oooh. If it's Death Day, one pair will be assigned a DD encounter to be played out however it might. Recall that Death Day is random during the week, so a patrol might result in a fight you can't avoid no matter how much you hit the Run option, you Can't Escape.
Because we enjoy the smell of fear.
DEATH AND INJURY, PVP AND YOU!
Now, dying doesn't seem to be a problem, and that's great! Four for you, players, you go players! The only potential problem we've ses the how, and that is understandable, but don't worry, fam, we got you, so here's a short list of dos and donts.
What is okay: Civil disagreement over the circumstances of your death Not engaging directly (on ordinary days) because you want to play the longer game or Wait and See Postponing a pre-determined death to complete an arc or objective first
What is not okay: Houdining out of every death scenario (especially when -you have like E rank luck at that)because you don't want to die, period.
We're out to make this fun for you, first and foremost. We want your deaths to be tragic or spectacular or absolutely wretched if that's what you're after. We will not arbitrarily force people to die, but we also should not have to force anything. If you're fighting in the HGW it's because you want to and want the grail* and that said, while we will not twist arms, we will point things out and course correct if we feel people aren't engaging with the spirit of the setting. Go out, fite, explore, don't just sit at home. Also please don't abuse the negotiations and alliance thing to avoid combat**, you literally cannot have an alliance with everyone, Hiyori, it doesn't work like that.
* - unless you like, shirou'd or [spoilers for heaven's feel 14 years later] or like, maybe you're forced to because it's in your backstory. in which case, sucks to suck, go make your mage fam proud. ¯\_(ツ)_/¯ ** - this is kind of subjective. someone icly fast talking their way out of stuff and maybe even double dealing is fine but if it something appears fishy to us we'll intervene.
How a typical, everyday battle may go
Cassim and Alibaba go out on the town They are thus entered into the Roll Pool! Nobu and her (unlucky) partner also go out Ditto on the Roll Pool Deku and Katsuki are also out and in the pool Team Cass are all hey mods, can we get a Servant encounter Team BakuDeku are rolled They decline the encounter because they want to makeout explore Team Nobu are rolled. They agree. The players talk among themselves to work out a result. They both agree to take injuries and play that out because they want that sweet, sweet hurt/comfort.
OR The players want to live dangerously and ask the mods to roll. The mods will roll a six-sided die (figuratively tho, that's what random.org's for) with specific outcomes assigned to each number. Ali rolls 1-3; Nobu 4-6 Possible outcomes are as follows
1 - Alibaba has half his body burned. 2 - Alibaba is shot in the arm, but speedily counters Nobu's next attack and lands a tremendous hit. 3 - Alibaba straight up maims Nobu, cutting off her arm. 4 - Nobu shoots Alibaba somewhere serious. Matters could grow dire if the injury is not seen too soon. 5 - Nobu lands a shot in Alibaba's eye. He is now blind in it, unless there is some intervention. 6 - Nobu grows bored and ollies out to get ice cream, but not before raining bullets a players rolls will not always be aggressive, but they maybe receptive--you may very well be rolling for your own injuries, etc. What you do around this or how you get there is up to you, but your outcomes must be included.
And that's that! If you've been chosen for an enforced engagement, any person involved in the conflict can let us know the results with the below form. This isn't necessary, as we'll be reading all threads to the best of our ability anyway, but it's a little extra you can do if it suits your personal fancy:
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